Plus some supercalifragilisticexpialidocious unofficial artwork.
Plus some supercalifragilisticexpialidocious unofficial artwork.
As if I haven’t published enough posts about TRON universe just recently, here’s more of it. A quick comparison between ”TRON” (1982 movie), ”TRON 2.0” (2003 videogame) and ”TRON: Legacy” (2010 movie).
(Am I the only one who thinks the images on the right look…just a little duller?)
However, the latter disc designs are an exception. They look pretty cool.
Because the old version just makes me think of mosquitoes…
The light cycles look awesome too. In all versions.
Note that in 1982 they didn’t wear a helmet when riding the light cycle, but just the same helmet as in any other scene. The same applies to 2003.
Let’s hope for the sequel, it seems we have all grounds for it now.
I guess most people reading this post have watched (or at least have heard of) “TRON“, a 1982 movie produced by Disney and starring Jeff Bridges. It wasn’t successful at first, but it was a visual masterpiece with a very original and distinctive style, that had foreseen a lot in the technology development that came later.
The film had a commercially successful sequel in 2010, “TRON: Legacy“. Most of you have heard for sure of this one too.
But not many know that there was another release in 2003 and it was considered for a while an official sequel to the original 1982 film, just to be later declared non-canon right before the release of “TRON: Legacy” in 2010.
Here’s some background. In 1982, “TRON” performed worse than Disney expected – $33 mln box office with a $17 mln budget… The film didn’t appeal to the major public at its time since in 1982 the computers were not as wide-spread as now. It was too early. With years the film gained a cult following though… and it took just about 17 years before somebody started to consider making a sequel/reboot. In 1999, there were rumours that Pixar was interested. But the thing didn’t work out. And for a film, a much bigger budget was required, thus too much risk… So in early 2000-s Monolith Productions (“No One Lives Forever“, “F.E.A.R.“, “Blood“) initiated developing something else.
It was a 2003 videogame, “TRON 2.0“, and not only it contributed to and developed the TRON universe in a significant way (you bet it did, with +20 hours of gameplay vs 96 minutes of film…), but it successfully solved the main problems from which both movies suffered. The characters, the plot, the story.
It wasn’t my intention to write a game review, so I will just sum up main points:
Due to an extensive gameplay and the technologies present in 2003 in our real world, the game expanded the whole concept of what it means inside the computer. You will find yourself sneaking through the firewall, literally portrayed as a giant red wall, escaping the disc format and fighting the viruses by joining your forces with a local antivirus program. Heck, there is even a level when you are transported to a PDA (anyone else here still remembers palmtops?!). Obviously, that level features a very minimalistic design and limited space. 😊
What happened next? Disney finally had the guts to develop a real blockbuster, with a score by Daft Pank, $170 mln budget plus Jeff Bridges and Bruce Boxleitner reprising their roles. “TRON: Legacy” received mixed reviews, but who cares, because it grossed $400 mln worldwide, thus being the first commercially successful product in TRON universe (although I am sure Disney expected much more). The film for praised for special effects, but you can also find it often in various top lists of missed opportunities. And I can understand why – it suffered from exactly the same problems as the original film.
The future of the franchise is unclear right now. A spin-off animated series “TRON: Uprising” premiered in 2012. Some sources say that “on February 28, 2017 during a Q&A session with Joseph Kosinski, he revealed that Tron 3 has not been scrapped, instead saying it was in ‘cryogenic freeze’. A few days later, it was reported that Disney is supposedly looking into rebooting the franchise with Jared Leto attached to portray a new character named Ares, who originated from the Tron 3 script. Disney has not officially announced as to whether a reboot is officially in development.”
Here I did a comparison of various TRON design versions.
P. S. Read an interesting opinion about Disney and their attitude towards TRON here: Disney/BVG didn’t have the balls to stick by their product and see it through the rough times…
Director: Mamoru Oshii. Starring: Malgorzata Foremniak, Wladyslaw Kowalski, Jerzy Gudejko. Japan, Poland, 2001. Budget: $9 mln. IMDb: 6.5. My rating: 1.5/4. Boring to death cyberpunk with occasionally interesting visuals.
As someone who is a gamer, a computer and sci-fi enthusiast, I found this to be a pretentious long winded bore.
The makers should be sued for comparing this piece-of-crap with a cult-movie like The Matrix.
Oshii uses the camera like an artist uses his/her brush and canvas: this movie is a painting.
“Avalon”, a Japanese-Polish co-production, may not be the most renowned sci-fi movie, but its director, Mamoru Oshii, must be well known to anyone even remotely interested in cyberpunk and virtual reality, as he originated “Ghost in the Shell” (1995), considered to be one of the cult fundamental pillars of the genre.
Let me be honest – I didn’t like the film. It suffers from the same problems as the recent “Ghost in the Shell” (2017) film adaptation, “heavy on style, but lacking in thought and intelligence”. But at lest ”GitS” has fast-paced action and big budget that helped to masquerade it’s emptiness. ”Avalon” doesn’t have it. Basically, it’s all about a videogame cyberpunk mode on and nothing else, and I can’t say I was very impressed by the style. Let me save your time…
…these are some of the most impressive scenes of the film. There a couple of others, but that’s it. The rest is much duller and looks like a bad melodrama. There’s little action and lots of awfully written dialogues. Yes, almost the whole movie is shot in a yellow sepia tone. The visuals strongly remind of the videogames of early 2000-s. Decide by yourself whether it’s a compliment…
Unfortunately – and I say it with sincere bitterness because it sounded promising – “Avalon” did not live up to my expectations. It has 3 major problems. All of them are really just the basics of a decent filmmaking:
a) it is secondary to so many other films, stories and that could even pass if it wasn’t such a…
b) …melodramatic congestion of characters with stony faces doing…
c) …stuff that you just don’t care about.
Here’s Ash, the main character of the movie,
played by Malgorzata Foremniak. She has one face expression for any kind of emotion. Just like Vladimir Putin.
Now, it’s a whole bunch of problems here, isn’t it? And what or who can save all this? Well, there’s one guy called Mr. Style.
…because what Mamoru Oshii was trying to create here is style. And style is like the wind breeze, often you cannot describe it, taste it, see it, yet you can’t stop feeling it. There are some die-hard cyberpunk fans that claim that “Avalon” is another Oshii’s masterpiece. Don’t believe them. It’s not a totally flawed movie… but it’s just boring.
And it looks horribly dated. “Alien”, shot in 1979, does not look dated. “Terminator 2” (1991) does not look dated. “Avalon” does, and I am sure it looked dated just few years after the release.
I have no idea who could be an audience of this film. The gamers didn’t like it – there are literally dozens of games out even in 2001 that were smarter, cooler and exciting. Japanese didn’t like it – the movie was a huge fail in Japan, it seems that they are not really into the classic atmosphere of a “moribund socialism” of Eastern Europe. Only die-hard cyberpunk fans may find something here or somebody who has never seen a VR movie. For everyone else the movie offers little, except for occasionally interesting visuals.
The production. “Avalon” was a
weird co-production between Poland and Japan. All the cast, setting, dialogues and decorations were purely Polish and you can feel it straight from the first frames. I have no idea why Poland was chosen – probably because it was cheap (only $9 mln) to shoot there and the army even allowed to use their tanks and equipment for the filming.
The plot. The youth of the future is becoming increasingly addicted to an illegal and lethal virtual reality game “Avalon”. Ash, one of the best players, hears of rumors that a more advanced level of the game exists… Even if she discovers the next level, will she ever be able to come back to real life?
Worth watching? If you are not a die-hard cyberpunk and virtual ritual reality fan… then no. Not really. As for the visuals – maybe in 2001 it looked original and fresh, but I would rather replay ”Deus Ex” one more time. The original 2000 game. Which I have replayed at least 10 times already.
Watch instead… just to be honest about the technology advancement, here’s a selection of films released before “Avalon” – “The Matrix“, “Ghost in the Shell” (for anime lovers), “eXistenz“, “Dark City“, “Truman Show“, “Johny Mnemonic” – all these were much better movies about virtual realities (or just fake realities). Heck, even “13th Floor” was better. Far from being perfect ”Final Fantasy: The Spirits Within”, the first big computer-animated feature film and a huge box office bomb with $137 mln budget was a better movie!