scifiinterfaces.com / sci-fi designs

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I’ve been a long-time follower of this amazing blog, “Sci-Fi Interfaces“. Its author, Chris, is a very humble guy…

“Scifiinterfaces analyzes the interfaces seen in movies and television show for fun and erudition. Its main author and curator and all around guy is me, Chris Noessel.”

…but in fact he does a very detailed and lentghy analysis of all type of sci-fi interfaces, from “TRON” and “Oblivion” (about 30 interfaces analyzed) to “Dr. Strange” and “Johny Mnemonic“. Together with Nathan Shedroff, Chris published a 348-page book “Make It So: Interaction Design Lessons from Science Fiction”.

Here is one of my favourite posts by Chris about “Johny Mnemonic” (by the way, Keanu Reeves is doing “Replicas”, his new sci-fi movie): Cyberspace: Bulletin Board.

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So, “Replicas”… Here’s a shot from it with Keanu wearing a helmet that makes me think of the “Johny Mnemonic”:

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I must sadly admit I paused the trailer at the same moment ss it was written “from the producers of ‘Passengers‘ and ‘Transformers‘.” That is a bad sign. Really bad. How someone even dares to use it to attract audience? It’s not 2007 now. I cannot express how much I hated that movie even though it had some moments (actually I hated both, but at least Transformers never tried to pretend something it isn’t). The trailer of “Replicas” doesn’t look really good. For now, it looks exactly like a film influenced by the producers of “Passengers”, ha ha.

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And to end this post on a positive note, two ultracool GIFs from “Johny Mnemonic”, a movie with weird as never Dolph Lundgren and a cyborg dolphin.

 

 

What makes science fiction so great? The answer is not so evident as you might think.

I am pretty terrified as today I came across probably the best science fiction genre descriptions ever.

“Science Fiction is a genre where the component parts are often more interesting than the whole. My blog is a prime example of this – I often post images from movies which aren’t really ‘great’ but the stylings and aesthetics often are – case in point here with the USS Cygnus from the Disney movie The Black Hole.” (Simotron)

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“I’ve re-watched the movie a few times and yeah, it’s not great but there are a lot of great things about it. The soundtrack by John Barry (of James Bond fame) is excellent, epic and ominous – check out the theme here and a personal fave ‘Durant is Dead‘ – the moment in the film where it gets really dark and urgent.

The effects – while often pretty shonky have some real stand-out elements – the backdrops star-fields are often a luminous dark blue, more like the depths of the ocean than the standard cover-up-the-wires black and the main ship – the USS Cygnus is pretty much unique in science-fiction in it’s design – like a flat, Gothic oil-rig – or sometimes described as a Cathedral.

It’s completely different from the flat-grey, battleship-style popularised by Star Wars (those built from Airfix kits) – it’s as if the ship doesn’t have a ‘surface’ at all and before it lights-up (from within) it’s completely black. If you check out the Japanese sci-fi art below you can also see that some attempt was made to reconcile the interior and exterior structure of the ship which is pretty rare. Looking at that diagram of the layout and knowing the film you can see that the crew’s movement around the ship actually makes sense.”

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Science-Fiction is a genre where the component parts are often more interesting than the whole. My blog is a prime example of this – I often post images from movies which aren’t really ‘great’ but the stylings and aesthetics often are – case in point here with the USS Cygnus from the Disney movie The Black Hole.

I’ve re-watched the movie a few times and yeah, it’s not great but there are a lot of great things about it. The soundtrack by John Barry (of James Bond fame) is excellent, epic and ominous – check out the theme here and a personal fave ‘Durant is Dead‘ – the moment in the film where it gets really dark and urgent.

The effects – while often pretty shonky have some real stand-out elements – the backdrops star-fields are often a luminous dark blue, more like the depths of the ocean…

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TRON, TRON 2.0 and TRON: LEGACY comparison / sci-fi designs

As if I haven’t published enough posts about TRON universe just recently, here’s more of it. A quick comparison between ”TRON” (1982 movie), ”TRON 2.0” (2003 videogame) and ”TRON: Legacy” (2010 movie).

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(Am I the only one who thinks the images on the right look…just a little duller?)

However, the latter disc designs are an exception. They look pretty cool.

tron COMPARISON3Because the old version just makes me think of mosquitoes…

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The light cycles look awesome too. In all versions.

TRON designs comparison

Note that in 1982 they didn’t wear a helmet when riding the light cycle, but just the same helmet as in any other scene. The same applies to 2003.

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Let’s hope for the sequel, it seems we have all grounds for it now.

 

TRON 2.0 / sci-fi designs

I guess most people reading this post have watched (or at least have heard of) “TRON“, a 1982 movie produced by Disney and starring Jeff Bridges. It wasn’t successful at first, but it was a visual masterpiece with a very original and distinctive style, that had foreseen a lot in the technology development that came later.

The film had a commercially successful sequel in 2010, “TRON: Legacy“. Most of you have heard for sure of this one too.

But not many know that there was another release in 2003 and it was considered for a while an official sequel to the original 1982 film, just to be later declared non-canon right before the release of “TRON: Legacy” in 2010.

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This is how Internet was imagined like in 2003.

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The kernel and the antivirus guards.

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The virus has corrupted the system.

Here’s some background. In 1982, “TRON” performed worse than Disney expected – $33 mln box office with a $17 mln budget… The film didn’t appeal to the major public at its time since in 1982 the computers were not as wide-spread as now. It was too early. With years the film gained a cult following though… and it took just about 17 years before somebody started to consider making a sequel/reboot. In 1999, there were rumours that Pixar was interested. But the thing didn’t work out. And for a film, a much bigger budget was required, thus too much risk… So in early 2000-s Monolith Productions (“No One Lives Forever“, “F.E.A.R.“, “Blood“) initiated developing something else.

 

It was a 2003 videogame, “TRON 2.0“, and not only it contributed to and developed the TRON universe in a significant way (you bet it did, with +20 hours of gameplay vs 96 minutes of film…), but it successfully solved the main problems from which both movies suffered. The characters, the plot, the story.

It wasn’t my intention to write a game review, so I will just sum up main points:

  • Main characters were voiced by the same actors as in 1982 movie – Bruce Boxleitner and Cindy Morgan.
  • Sid Mead, who worked on designs of “Aliens” and “Blade Runner” developed the new “light cycle” designs
  • “TRON 2.0” is a very rare case when the game was developed not as a cash-in
  • The music, or rather the electronic ambient soundtrack, perfectly fits the digital world. It really makes you feel like you are inside, among the bits and bytes.
  • The style is a mix of a quest, role-playing game and action
  • It goes without saying that the visuals were stunning
  • Just like the original film, the game didn’t sell well, although it received excellent reviews and with years gained a cult following too. But for the most public it was something too original. It wasn’t a pure action, it wasn’t an RPG, and finally it wasn’t just a faithful adaptation of the original film, but the development of it, maintaining however the essence and the spirit.
  • Like the best cyberpunk game “Deus Ex” (2000), the world is full of details, secondary and tertiary characters, dialogues and it’s just up to you how deep you want to enter this world.

Due to an extensive gameplay and the technologies present in 2003 in our real world, the game expanded the whole concept of what it means inside the computer. You will find yourself sneaking through the firewall, literally portrayed as a giant red wall, escaping the disc format and fighting the viruses by joining your forces with a local antivirus program. Heck, there is even a level when you are transported to a PDA (anyone else here still remembers palmtops?!). Obviously, that level features a very minimalistic design and limited space. 😊

 

What happened next? Disney finally had the guts to develop a real blockbuster, with a score by Daft Pank, $170 mln budget plus Jeff Bridges and Bruce Boxleitner reprising their roles. “TRON: Legacy” received mixed reviews, but who cares, because it grossed $400 mln worldwide, thus being the first commercially successful product in TRON universe (although I am sure Disney expected much more). The film for praised for special effects, but you can also find it often in various top lists of missed opportunities. And I can understand why – it suffered from exactly the same problems as the original film.

 

The future of the franchise is unclear right now. A spin-off animated series “TRON: Uprising” premiered in 2012. Some sources say that “on February 28, 2017 during a Q&A session with Joseph Kosinski, he revealed that Tron 3 has not been scrapped, instead saying it was in ‘cryogenic freeze’. A few days later, it was reported that Disney is supposedly looking into rebooting the franchise with Jared Leto attached to portray a new character named Ares, who originated from the Tron 3 script. Disney has not officially announced as to whether a reboot is officially in development.”

Here I did a comparison of various TRON design versions.

P. S. Read an interesting opinion about Disney and their attitude towards TRON here: Disney/BVG didn’t have the balls to stick by their product and see it through the rough times…

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